package com.gamecauca.screen;

import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector3;
import com.gamecauca.Assets;
import com.gamecauca.Input;
import com.gamecauca.common.Constant;

public class ChooseModeScreen extends Screen  {
	private OrthographicCamera guiCam;
	private  SpriteBatch batcher;
	private Screen parent;

	public ChooseModeScreen(Game game, Screen parent) {
		super(game);
		this.parent = parent;
		this.game.setNumSreen(Constant.ChooseModeScreen); 
		guiCam = new OrthographicCamera(Constant.SCREEN_WIDTH,Constant.SCREEN_HEIGHT);
		guiCam.position.set(Constant.SCREEN_WIDTH/ 2, Constant.SCREEN_HEIGHT / 2, 0);
		batcher = new SpriteBatch();
	}
	
	public void tick(Input input) {
		
	}

	@Override
	public void present() {
		guiCam.update();
		batcher.begin();
		batcher.draw(Assets.chooseModeBoard, 0, 0);
		batcher.end();
	}

	@Override
	public void pause() {
		
	}

	@Override
	public void resume() {
		
	}

	@Override
	public void dispose() {
		
	}
}
